latest posts.
Prtoject Website Proposal
Targeted audience
Since our project is taking children in the center of attention, we do assume another targeted audince around the age (7-12) as well as adult users.
The primary aim is to define our game concept that we crated in our project. The project is suposed to create a concept for children; and therefore, we do assume that the youngest age profile will also visit our page. So that in this case, we’ll be using easily perceived harsh elements and grotesque typefaces in terms of ease of recognition.
The other objective is marketing the complete system to older age user profile. Description of how the games are like and how they’ll be installed and served.
Basic Electronic Components
Hello,
I’ve prepared a document containing the definitions of very basic electronic components for anyone of interest.
Also here’s a video of a basic soldering tutorial
Virtual Playground examples
Hi,
I have found these projects on Google.
http://www.makebelieve.gr/mr/www/VP/index.html
http://we-make-money-not-art.com/archives/2005/01/interactive-pla-1.php
http://www.instructables.com/id/Interactive-Twister-Game/
http://www.linux-magazine.com/w3/issue/74/Panda3D.pdf
Also this library might be useful. http://slut.sourceforge.net/index.html
edit: http://design-io.com/
Theo Watson and Emily Gobeille run the company and they have nice stuff for kids, particularly installations.
http://www.patriciogonzalezvivo.com/joy.html This is a good idea as well.
Processing Video Library
Hello,
Following code is a simple demonstration of using processing video library and simple if-else control structure.
It also points out the lousiness of some commands of movie library.
Cheers,
Yigit
Gradual Game Concept
Since this interaction project consists 4 different game classes, i thought it would be a better idea to crate a gradual concept in terms of integrating these four games. Basically, there’ll be 4 stages as we have 4 different game types; Wall Game, Floor Game, Seesaw Furniture and Touchscreen.
The next thing we need to consider is to create a leveling for those 4 concepts by analyzing the affinity between them according to how every single game is suitable for a multiplay. I created this leveling thing by grading these 4 games in terms of multiplay compability, which is going to be lined up and played gradually one after another.
I made this multiplay assessment according to the gamer capacity that the games in question can cover. That is to say, the whole game concept will be set on to elimination system that will end up with a 2 player final face up.
- Elimination // Wall Game? (+4 players)
- Challenge // Floor Game (+4 player)
- Knockout // Furniture (4 players)
- Final // Touchscreen (2 players)






